The Voltas publishes peer-reviewed work across Digital Design, Immersive Design, and Digital Art. We’re recruiting reviewers for Digital Art & Design with the breadth to assess interdisciplinary submissions.
Submissions may include: design research and practice-based studies; graphic design and typography; illustration and visual narrative; game art and real-time pipelines; 3D art and animation; VFX and compositing; video editing and post-production; digital fashion and garment simulation; 3D printing and digital fabrication; virtual production; XR-related design research; and production case studies with documented outputs.
Remote, freelance, per-review basis. Typical turnaround: 7 to 14 days (faster reviews available by agreement).
The Voltas Journals publishes peer-reviewed work across Digital Design, Immersive Design, and Digital Art. We’re recruiting reviewers for 3D Art and Animation.
Submissions may include: modelling and lookdev studies, rigging/animation research, rendering workflows, real-time animation pipelines, character performance studies, production case studies, and practice-based research with documented outputs.
The Voltas publishes peer-reviewed work across Digital Design, Immersive Design, and Digital Art. We’re appointing reviewers for VFX.
Submissions may include: compositing research, simulation studies, production pipeline analysis, virtual production workflows, colour and imaging research, performance capture studies, and practice-based VFX research.
The Voltas Journals covers Digital Design, Immersive Design, and Digital Art. We’re recruiting reviewers for Video Editing and Post-Production, including editing theory, documentary/post workflows, motion graphics research, colour pipelines, sound-image relationships, and production studies.
You will review written submissions that may include screen work, project documentation, workflow breakdowns, and research studies.
The Voltas publishes peer-reviewed writing across Digital Design, Immersive Design, and Digital Art. We’re building a reliable reviewer network and are appointing panel members for Graphic Design, including typography, brand systems, information design, interaction design research, design history, and critical design writing.
You review research articles and practice-based submissions that combine making with analysis, plus studies using qualitative, quantitative, or mixed methods.
The Voltas publishes peer-reviewed writing across Digital Design, Immersive Design, and Digital Art. We’re building a reliable reviewer network and are appointing panel members for Digital Fashion.
Submissions may include: garment simulation research, workflow and pipeline studies, digital textiles, avatar fit and sizing methods, virtual production for fashion, retail/UX studies, sustainability evidence in digital sampling, and practice-based digital fashion research.
The Voltas publishes peer-reviewed writing across Digital Design, Immersive Design, and Digital Art. We’re building a reliable reviewer network and are appointing panel members for 3D Printing and Additive Manufacturing.
You will review research and case studies covering topics like: design for additive manufacture, materials testing, scanning-to-print workflows, generative design, tolerance and fit, sustainability claims, post-processing, and hybrid digital-to-physical practice research.
The Voltas publishes peer-reviewed writing across Digital Design, Immersive Design, and Digital Art. We’re building a reliable reviewer network and are appointing panel members for Game Art, including environment art, character art, materials, lighting, optimisation, and pipeline research.
You will review submissions such as: real-time art workflow studies, production case studies, technical art research, asset creation and optimisation, art direction analysis, and education research linked to game art.
The Voltas publishes peer-reviewed writing across Digital Design, Immersive Design, and Digital Art. We’re building a reliable reviewer network and are appointing panel members for Illustration.
You’ll review research articles, case studies, and practice-based submissions covering areas such as illustration theory, visual narrative, editorial illustration, visual culture, illustration pedagogy, and industry workflows.